Yaakov Weinstein
DIGITAL Artist
Baltimore, MD, USA
Skills
MOTION GRAPHICS | 3D MODELING | 3D PRINTING | Illustration | GAME DEVELOPMENT | VIDEO EDITING | GRAPHIC DESIGN
SOFTWARE PROFICIENCY
ZBrush | Autodesk Maya | Substance Painter | Adobe Creative cloud | Cinema 4D | Unreal Engine 4
WORK EXPERIENCE
Freelance 3D Artist
Baltimore, United States of America
January 2019 - Present
Lead 3D artist responsible for making high quality 3D printed miniatures for the global market of tabletop gaming, toys, and board games.

Unreal Engine 4 Developer | Earthborn Interactive
Baltimore, United States
April 2018 - January 2019

Created and revised 3D characters and environment assets and implemented them into Unreal Engine 4. I designed shaders, textures, code, and VFX to accompany these assets. I also designed and created UI and marketing images for the main project.

Motion Design Intern | Bully! Entertainment
Towson, Maryland, United States
January 2017 - March 2017

Collaborating with UX and game designers to produce pre-visualization animatics for mobile, AR, and VR experiences.


Motion Graphics Animator | Commonvision
Baltimore, United States of America
June 2015 - December 2016


Animator for on-campus events. Animations are broadcast on the digital signs in multiple places around campus. Primary programs used are After Effects, Cinema 4D, Illustrator, Photoshop, and Premier.

Maya 3D Modeling Intern | Imaging Research Center
Baltimore, United States
September 2016 - December 2016
Modeled and textured 3D environmental assets using Maya for the Early Baltimore project: http://bearings.earlybaltimore.org/
Modeled and textured the Baltimore Foundry and Blacksmith Shops using Autodesk Maya.
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